ROMAX

|

Who Am I?

I am a specialized developer and visual editor, focusing on high-performance game architectures and cinematic media. My development philosophy revolves around building robust, dependency-free vanilla frameworks that ensure maximum efficiency and scalability. On the visual front, I craft high-retention video edits driven by meticulous motion design and audio synchronization.

Development Projects

WATCH ON YOUTUBE

Cinematic UI Framework

A state-of-the-art Main Menu controller built with pure Roblox Lua. Features dynamic scriptable cameras, automatic respawn protection, and modular prompt management.

Vanilla Lua UI/UX Camera Systems
WATCH ON YOUTUBE

Advanced Host Event Engine

A scalable admin panel allowing high-rank players to visually select areas using a Ghost-Rig mapping system. Includes real-time capacity calculation and server-wide synchronization.

Server-Client Sync Math/CFrame Raycasting
WATCH ON YOUTUBE

Optimized XP & Data Service

A bulletproof ranking system tightly integrated with modern database structures. Designed with a custom utility module to handle massive numbers and rank math.

Database Logic Data Structures Optimization

Cinematic & Video Editing

Audi RS7 Edit

After Effects Beat Sync Cinematography Color Grading

BMW M4 & M5 Edit

After Effects Beat Sync Color Grading

A10 Warthog Edit

After Effects Beat Sync Cinematography Color Grading